![]() ![]() If I am going to decide to venture into an underground world. Make me work to acquire things, don't just hand me a a kick ass mace because I helped round up some chickens. Is your house setup the most efficient way possible? Your kitchen? Your garage? I enjoy this deviation from the video game norm and am happy as hell the Devs do not plan and making the game 'easier' just because it isn't like the type of games we are used to playing. Exanima/SG is more of a world you are getting put into. Horrible level design? I guess if you are playing a game that was made to be a game, then that might be true. Not only is the combat not a point and click spam-fest, but the game itself doesn't give you blinking arrows showing you what to do and where to go. Personally I am glad there is finally a game that holds me responsible for my actions. But there seems to be every indication that things happened suddenly and they did not really have any time to pack, and put things neatly away where they belonged. ![]() We have no idea what happened to these people down here. Giving us not-so-subtle pointers on where to look for things. We have gotten spoiled playing all these games that hold our hand and walk us through every step. Click to expand.I am pretty sure this is the exact kind of thing the Dev's are trying to avoid when they created this game. ![]()
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